What we do is to have an "emergency" skill, like skill 666. Then in every vector there is a line after the time-of-day check steps that says 'goto step x if staffed agents in skill 666 > 0', where step x is a line that says 'disconnect after announcement 66666'. Then if we have an emergency, we staff some one in the "emergency" skill 666 and every incoming call will get played the emergency message and then droppped.
Not sure if that's what you were referring to, but hope that helps in what you were looking for.
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